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Think you’re a good GML programmer?
Think again with the awesome book!
For each of the 100 challenges there is a outline of the task and some useful coding.
There is a completion time for each one, depending if you’re beginner, medium or advanced programmer.
For the more advanced there is an extra challenge for each, to push you to your limits.
Each comes with an example GMZ project file.
At the back of the book is a chart to record your progress.
Also available on Amazon, just search for GameMaker Programming Challenges.
This book offers a great introduction to GameMaker: Studio's GML programming language.
The main body of the book consists of 24 chapters that introduce programming elements, which includes chapters on Variables, Conditionals, Alarms, Sounds & Music, INI Files, Arrays and more besides.
Throughout the first 24 chapters you’ll learn important GML skills, which you will then apply as you make a fully featured Space Shooter Arcade game.
The book concludes with a selection of final assignments for you to tackle yourself, using your new GML skills.
This book is great for home study, or use in an educational setting – it even includes 50 question test that educators can use to assess students’ progress. Each of the 24 main chapters is sized to be suitable for an individual lesson.
All resources and project files are included.
Also available on Amazon, just search for Practical GameMaker